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81. Armor Resists Formula ? how does it work - in Ships and Modules [original thread]
Google is your friend. http://wiki.eve-id.net/Stacking#Penalty_Table http://www.eve-wiki.net/index.php?title=Stacking_penalty http://wiki.eveuniversity.org/Stacking_penalties http://community.eveonline.com/ingameboard.asp?a=topic&threa...
- by Seraph Castillon - at 2013.03.10 11:10:00
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82. Solo - in Ships and Modules [original thread]
Any turret destroyer can do various viable fits, both close range and long range. Fits are all over various killboards. Tip: look for people who also solo. I wouldn't solo in a cruiser as it's is not fast and agile enough by my standards. It's al...
- by Seraph Castillon - at 2013.03.03 09:49:00
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83. Dominix L4 PVE Fits, need recent ones. - in Ships and Modules [original thread]
Derath Ellecon wrote: [quote=Kibblet Brinalle]Age doesn't matter. Domi hasnt changed in forever so a good 2 year old fit is still a good fit. Personally I've always preferred an armor domi for missions anyhow Ignore this post. The mission Do...
- by Seraph Castillon - at 2012.12.08 14:27:00
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84. Sacrilege -what is it good for? - in Ships and Modules [original thread]
Malcanis wrote: The Sac is for the following purpose I want to make a medium term investment, so I'll buy 100 HACs in anticipation of the T2 Cruiser tiercide rebalance, but I can't find enough Eagles on the market. I'd argue that'd be a lo...
- by Seraph Castillon - at 2012.12.08 12:33:00
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85. Corax for highsec gank - in Ships and Modules [original thread]
A catalyst has 650 DPS with heat. Unless you actually need the range there is no destroyer that will beat that.
- by Seraph Castillon - at 2012.12.08 11:47:00
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86. A PvP Vexor? - in Ships and Modules [original thread]
Otto Weston wrote: You can squeeze just over 800 dps out of a Vexor. That thing is really mean. [Vexor, Death] Drone Damage Amplifier II Drone Damage Amplifier II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Experimental 10MN Mi...
- by Seraph Castillon - at 2012.11.25 14:52:00
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87. Illogical progression for Artillery Modules - in Ships and Modules [original thread]
Roime wrote: Seraph Castillon wrote: Also T2 guns heat up slower. T2 modules burn out faster, and cost more (nanite or ISK) to repair, than meta 4 modules. T2 used to be cheaper, but these days there are many meta 4 items that cost the...
- by Seraph Castillon - at 2012.11.18 13:15:00
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88. Illogical progression for Artillery Modules - in Ships and Modules [original thread]
Meta 4 has the same stats as T2. This is the same for any of the guns. However T2 guns get a damage bonus from their respective specialisation skill (2% per level). They also let you use T2 ammo, which can be preferable in certain situations. Als...
- by Seraph Castillon - at 2012.11.18 10:51:00
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89. New ECM related changes. OMG THANK YOU THANK YOU THANK YOU - in Ships and Modules [original thread]
Jack Miton wrote: personally i really dont like the new racial skills. it means 3mil sp training to counter 1 type of module, which is silly. no other similar anti ewar skills are racially divided. (looking at tracking and lock range skills for...
- by Seraph Castillon - at 2012.11.15 13:59:00
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90. Merlin PvP - in Ships and Modules [original thread]
Maeltstome wrote: Incorrect. An MWD lets you dictate range. I landed near a hookbill in a fw site and mwd'd around it in my condor, slowly pulling it apart. it could literally do nothing with it's AB. The only thing that saved it was the warp c...
- by Seraph Castillon - at 2012.11.12 23:14:00
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91. Merlin PvP - in Ships and Modules [original thread]
Denuo Secus wrote: I don't really get the idea of ABing frigs in PvP. At least solo and very small gang. Maybe I miss something hereGǪbut all you can fight is stuff that wants to fight you close range. Even MWDing cruisers can kite you. Espe...
- by Seraph Castillon - at 2012.11.12 12:37:00
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92. Daredevil PVP - in Ships and Modules [original thread]
Hazen Koraka wrote: Also, double web fit can be real nasty if you are speedtanking against it. Yes, because one 90% web is not enough and you have medslots to spare.
- by Seraph Castillon - at 2012.11.12 09:17:00
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93. Combat Logistics? - in Ships and Modules [original thread]
Trinkets friend wrote: Wait 3 weeks, fly a Scythe. QED. This. With the winter update you will have access to T1 support cruisers and frigates. Until then consider fielding a blackbird instead. It's better to not have your gang take any damag...
- by Seraph Castillon - at 2012.11.11 14:56:00
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94. cloaky T3 - no proteus. - in Ships and Modules [original thread]
So you can fly the ship you want, but you don't want to fly it. You want something else instead?
- by Seraph Castillon - at 2012.11.09 14:57:00
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95. Bringing a knife to a gun fight - in Ships and Modules [original thread]
Before you say: "It has not point." No it hasn't. Often times your opponent will stick around anyway, or will simply melt before he can warp out. The couple of escapes you will have to take with it. Come december it will have a second mid for a po...
- by Seraph Castillon - at 2012.11.08 17:14:00
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96. Suicide gank "math", cheapest ship? - in Ships and Modules [original thread]
You might want to fit some tracking computers in the meds or you may end up missing your volley as the hauler aligns out. That would be very unpleasant for you.
- by Seraph Castillon - at 2012.11.07 10:08:00
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97. Tanking the new Mackinaw. - in Ships and Modules [original thread]
stoicfaux wrote: How much profit can be gleaned from a Mack wreck on average? Not more than most haulers or whatever else people transport billions worth of items in. If you're gonna organise suicide ganking there's better prizes to be had ...
- by Seraph Castillon - at 2012.09.12 17:59:00
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98. New meta/named modules - in Ships and Modules [original thread]
Those are all niche items. They are mostly only used on specific ships and/or specific purpose fits. So their lesser use might have caused CCP to consider it not worth it to develop meta versions. You really don't need meta versions for most of t...
- by Seraph Castillon - at 2012.09.05 11:04:00
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99. using modules of same kind with penalty - in Ships and Modules [original thread]
The best answer I can give here is: download EFT and see for yourself. Yes those modules get a stacking penalty, but that is rarely an reason not to use 2 of them. Fitting 3 or 4 of the same module is also not uncommon (though 4 is pushing it rea...
- by Seraph Castillon - at 2012.09.03 14:11:00
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100. LP Store Items - in Ships and Modules [original thread]
NPC corporations don't carry every item in their LP store. I'm not entirely sure if that's the case here, because CN Invuls are one of those generally carried items, but it could be. Which corporation are you missioning for?
- by Seraph Castillon - at 2012.08.29 11:00:00
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